elements::hooks — event-callback registration

Hooks register callbacks for UI events (resize, keyboard, paste, focus, selection). Port status: mostly scaffolded. Only on_resize actually invokes its callback; the rest are empty stubs awaiting renderer event streams (each carries a TODO: wire to renderer … comment).

Implemented

pub fn on_resize<B: Backend + 'static>(
    renderer: &Renderer<B>,
    mut callback: impl FnMut(u16, u16) + 'static,
)

Immediately invokes callback(width, height) once with the renderer’s configured size (from renderer.config()).

Stubs (empty bodies)

Hook Signature Intended behavior
on_keyboard (&impl HasKeyInput, impl Fn(&str) + 'static) Key events.
on_paste (&impl HasKeyInput, impl Fn(&str) + 'static) Paste events.
on_focus (&Renderer<B>, impl Fn() + 'static) Focus gained.
on_blur (&Renderer<B>, impl Fn() + 'static) Focus lost.
on_selection (&Renderer<B>, impl Fn(&Selection) + 'static) Selection changed.

Placeholder types

pub struct Timeline;                       // animation timeline placeholder
pub trait HasKeyInput { fn on_key(&mut self, _key: &str) {} }  // key-input marker

These exist so the API shape is stable while the underlying renderer input support lands. For real input handling today, drive your widgets from your own event loop (e.g. the InputRenderable/TextareaRenderable methods in core::renderables) rather than these hooks.

Next: slot — slot placeholder system.